' Your desires are irrelevant. This galaxy once knelt before us, and it will do so again.'
— Necron Overlord, Phaeron of the, Regent of NagatharA Necron Overlord oversees the conquest of another world.A Necron Overlord is one of the greatest and most powerful leaders of the race, and the ruler of many. More powerful than even a, at a Necron Overlord's command are uncountable legions of, terrifying war machines, and a vast array of devastating weaponry.Normally equipped with a, Necron Overlords are brilliant strategists, capable of calculating every possible outcome in the ensuing conflict and formulating strategies to ensure that everything goes to plan. Only the most unlikely of tactical or strategic situations can baffle a Necron Overlord and only the most potent foes have any chance of beating one in combat.Masterful generals and warriors, bedecked in ancient and powerful battle gear of such potency it might seem the product of magic rather than science, an Overlord's robotic body is the finest construct of its kind; armoured enough to withstand anti-tank weaponry and strong enough to crush the life from his foe with remorseless efficiency.
'It seems the galaxy has forgotten us, old friend. Ready my command barge; an example must be made of these interlopers.' — Necron Lord Iohketh, the. In the fictional universe of Warhammer 40,000, the Necrons are a race and a playable army in. The Necron Lord and Necron Destroyer were part of this slightly-expanded army list. At the time, the lord was armed with the Staff of Light while. The lore and setting for WH40k really captured my interest, and I've read the first anthology of the HH series so far - reading up on Necrons.
The most powerful Necron Overlords are those that rise to the rank of, ruling over an entire of the galaxy. Contents Role ' It seems the galaxy has forgotten us, old friend. Ready my command barge; an example must be made of these interlopers.' —Lord Iohketh, the Vindicator of Gralehk, to Vargard Cahleh'sti prior to the razing of Hive AscalonA Necron OverlordThe nobles of the Necrontyr kingdoms emerged far better from the race's biotransference into their machine bodies than did the plebeian classes. At least as tall as an armoured and broader than a, the skeletal frames of Necron Lords and Overlords possess the strength to crush in their bare hands, and can easily resist damage that would even fell lesser Necrons.Within the engrammic circuity housed within their new bodies, the Necron nobles retained their intellect and personality which was far more extensive than that granted to the lesser Necrontyr.
Most Necrons emerge from the Great Sleep as dull-witted creatures, with little memory of the individual they once were. Yet, unless they suffered damage during their long dormancy, Necron Lords and Overlords retain all the personal drives, obsessions and nuances of personality that they once possessed as organic beings.A Necron Tomb World may be home to dozens, or even hundreds, of Necron nobles, but only one has the power of absolute rule. For most coreworlds and fringeworlds this individual is a Necron Lord, but Necron crownworlds and particularly important coreworlds will be ruled by Necron Overlords.
A particularly powerful Overlord, known as a Phaeron, will lay claim to, and rule, an entire. All Necron Lords and Overlords have royal courts made up of lesser nobles owing them fealty, in their service, and, in some cases, trusted bodyguards. These courts are commonly hotbeds of intrigue that would astound even the most conspiratorial of Imperial nobles. These royal courts often accompany their liege into battle, as well.Amongst the Necron nobles of a Tomb World, political infighting is common and there are always countless schemes playing out, albeit at a glacial pace by the standards of other intelligent races. As a result of their android natures, all Necrons tend towards calculating behaviour and a pretender will rarely move openly against his opponent if the chance of success is outweighed by the high probability of failure. At the same time, it is not unknown for a challenged Overlord to yield to a subordinate if there is no hope of immediate victory. They will choose to wait out the passing years and centuries at a lower rank, patiently anticipating an opportunity to reclaim the power that was lost.But if the prize is large enough, such power struggles can erupt into open conflict.
When this occurs, the remaining Tomb World nobles will align themselves according to their own loyalties and ambitions, though some will wait as long as possible to negotiate the price of their loyalty. These internal conflicts invariably follow the formalised codes that governed the ancient Necrontyr, leading to set piece battles with forces arranged and rules agreed to in advance by the competing nobles. In the times before the biotransference, such civil wars led to the slaughter of countless millions in a matter of days or weeks. But nowadays, the Necrons' cybernetic ability to self-repair enables them to wage such conflicts for years or even centuries with no discernible victor. This is reason enough for all but the most desperate or power-hungry Necron nobles to avoid such an outcome.Necron Overlords often survey the battlefield from aFor each of these battles fought amongst his own kind, a Necron Overlord will orchestrate hundreds of sprawling campaigns against those alien usurpers who squat amongst the remains of the Necron dynasties in the modern galaxy. For many, it is unthinkable to honour an alien enemy by following the traditional Necrontyr codes of battle.
In their eyes, most intelligent races of the galaxy are little more than vermin to be exterminated with as much efficiency and as little of the ancient pomp of ceremony as possible.Most of the more advanced races in the galaxy, such as the, have proven themselves unworthy of being treated as equals. As a result, assassination and ambush - forms of battle forbidden in wars between the ancient Necrontyr nobility - are employed by the Necrons against outsiders with no reservations. Yet no matter how underserving a Necron ruler considers his enemies to be, he always personally oversees his forces' battles whenever possible, leading his vassals into the thick of the fighting. In this way he proves his superiority and right to rule, both to his noble Necron peers and to his enemies across the galaxy.When a Necron Overlord strides forth to war, only the strongest and wiliest of opponents have any hope of survival. His armoured form is impervious to even tank-busting weaponry and his robotic body provides him with the strength required to crush bones to dust. At his command are all the armaments of the ancient Necron civilisation:, and the other extraordinary tools of destruction forged by Necrontyr science.
Yet perhaps a Necron noble's most potent weapon remains his mind and the absolute determination that resides there to reforge the ancient Necron empire.A Necron Overlord and his retinueIn battle, Necron nobles tend to favour weapons that speak to their status: staves, mighty Warscythes, and even heavy, ornate gauntlets that crackle with green flame. Almost without exception, Necron Lords and Overlords are skilled warriors and commanders, completely capable of making split-second tactical decisions even as they cut their way through the enemy’s ranks. In fact, the advanced technological minds of the Necron nobles are capable of evaluating possible outcomes and computing the most advantageous tactical decision with a speed and accuracy that even the most accomplished autosavant could not hope to match.This powerful synthetic mind is at once both a great strength and, perhaps, the greatest weakness for many Necron rulers.
The process of bio-transference and the long aeons have eroded the sanity of many Necron Lords and Overlords, whether by the sheer impossibility of a living mind preserved for eternity in an artificial brain, or due to simple mechanical faults. Despite the best efforts of their tomb guardians, the awakening from stasis is rarely flawless, save for the most fortunate of Tomb Worlds.Even a minor glitch in the process can result in drastic changes to the personality of a Necron royal, or even its very perception of reality.
In some cases, this serves to exaggerate the personality quirks a Lord possessed in life, while others result in bizarre, aberrant behaviour, or even severe delusions. Perhaps one of the more extreme cases of this madness can be found in the so-called.
While Necron Lords and Overlords generally fight at the forefront of large armies of conquest, they are just as likely to take a personal hand in more delicate operations. After all, few of their servants possess the intellect, let alone the initiative, to lead such missions, which could range from sabotaging a rival’s own efforts, to infecting a nosy with.Phaeronthe Stormlord, greatest of the Necron OverlordsA Phaeron is an especially powerful Necron Overlord, often the ruler of an entire Necron Dynasty, and thus are the true rulers of the Necron race. A Necron Dynasty can include vast numbers of, while a Necron Overlord who has risen to the rank of Phaeron rules over an entire and has a court of lesser Overlords to do his bidding.Perhaps the most well-known and accomplished Phaeron at the end of the 41st Millennium is, who rules over the 80 Tomb Worlds that comprise the empire of the. In truth, a Phaeron has such force of will that he can infuse his nearby minions with a portion of his own burning determination to restore the Necron race to rulership over the galaxy, creating an unstoppable core of resistance to any enemy.Notable Necron Overlords. Overlord-Regent of the Dynasty. Known as the Crimson Scythe, Phaeron of the.
Phaeron of the, Regent of Nagathar. Overlord. Phaeron of the.
Called the Stormlord, Phaeron of the. Phaeron of the. Phaeron of the. Overlord in the service of the. Rules over the Sautekh client dynasty, the. Overlord in the service of the.
About This ContentIntroducing the Necron Overlord, a brand new hero for the Last Stand mode of Warhammer® 40,000® Dawn of War® II: Retribution™ and Warhammer® 40,000® Dawn of War® II: The Last Stand Alone™.The Overlords of the Necrons lead the legions into the carnage of war, commanding absolute authority over their subordinates. Armed with crackling warscythes and potent weaponry of ancient design, they dispatch their foes in flares of blinding energy.Contemptuous of the lesser races, Overlords are utterly convinced of their own superiority, and act accordingly.
Only those who prove themselves worthy, by showing courage and skill at arms, might earn a quick death. For all others, agony and humiliation await.Bringing a fresh playstyle to the battlefield, the Necron Overlord can be played as long-raged fast firing “battlecruiser” or as area-of-effect melee expert. A full complement of wargear supports either style of play.The signature ability of the Necron Overlord allows him to summon the god-like Nightbringer Shard to the battlefield, part of a ancient star deity that can rain destruction on all the Overlord’s enemies. Key Features. 31 pieces of wargear. 14 active new and unique abilities.
2 new achievements. 17 traits. 20 levels of progressionWargear.
Glyph of TombsOnce the guardians of massive stasis-tombs, with the awakening, the grim Canoptek Spyders have joined the legions of deathless on the field, providing critical repairs, scavenging material, and when necessary, eviscerating enemies.Additional Energy is bestowed upon the Overlord for bearing this glyph. Glyph of the Star GodsThe C'tan all share a common trait of uncommon cruelty. They demand fealty and worship, sometimes offering small boons to their followers. Increased energy regeneration is granted to the bearer of this glyph. Glyph of the WraithNightmarish in appearance, Canoptek Wraiths traverse any battlefield with ease, bringing terror and death to their enemies. This glyph grants increased movment speed to the Overlord.
Necron Destroyer Lord
Glyph of Living MetalCrypteks often seek to improve on existing Necron technology where they can. This glyph provides additional Health and Health Regeneration. Glyph of the ReclaimerThe bearer of this ancient and terrible glyph is capable of draining the Health of nearby enemies. The Overlord receives a large boost to Health Regeneration based on the number of enemies within range. Glyph of the Tireless HarvestUpon awakening from the Great Sleep, it is not uncommon for Lords and Overlords to have lost a significant portion of their previous personalities or even sanity.
Worlds and civilizations unfortunate enough to be situated near the stasis-crypts of such a master often fall under the terrible scythes of these reckless horrors.A reduction in all ability cooldowns is granted to the bearer of this glyph. Glyph of the ImplacableThere are many in the Imperium who believe the Necron threat to be unstoppable. While they may overestimate the organizational capabilities of these ancient warriors, they are wise to be wary and may save their own lives for thinking so. This stoic glyph grants additional Armor Rating. Mindshackle ScarabsNecrons seek to either destroy or enslave. When destruction is not desired and a planet continues to defy them, Mindshackle Scarabs are often used.
It is unknown how many worlds have simply laid down their arms in the face of overwhelming power or have been the victim of these mind-altering creatures.Mindshackle scarabs turn a foe against his or her allies for a period of time. NanoscarabsIn addition to the already significant regenerative properties of the Necrodermis, Nanoscarabs can make the Overlord nearly invincible to minor damage. Nightmare ShroudUpon activation, the mind-twisting effects of the Nightmare Shroud immediately begin to take hold. Weak-minded enemies are sent fleeing in terror as their thoughts are violently invaded. Phase ShifterAncient Necron Crypteks perfected the art of 'flickering' in and out of reality, using it on a number of their more terrifying machines of war. A personal Phase Shifter allows the Overlord to instantly skip short distances, either to close in on a foe or to escape danger. PhylactoryHundreds of spider-like machines are housed within a scarab-shaped charm and instantly released to repair the bearer's wounds if he would take a fatal blow.
Monolithic DiademPerhaps most emblematic of the Necron is the Monolith. Swgemu stuck on connecting to galaxy 2. Towering above the battlefield, even a single instance of these ponderous engines of war is often enough to sow fear and prompt swift subjugation. Minimum:. OS: macOS 10.10.5. Processor: 2.0Ghz Intel or greater. Memory: 4 GB RAM. Graphics: 512Mb AMD 4850, 512Mb Nvidia GT130, Intel HD4000 (See Notes for more details).
Storage: 8 GB available space. Additional Notes: The game is supported on the following Macs. Warhammer 40,000: Dawn of War II – Retribution © Copyright Games Workshop Limited 2016.
Dawn of War II, the Dawn of War logo II, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. This release is developed by Relic Entertainment and published by SEGA.
Warhammer 40k
SEGA, the SEGA logo, Relic Entertainment and the Relic Entertainment Logo are either registered trade marks or trade marks of SEGA Holdings Co., Ltd or its affiliates. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. AMD, the AMD Arrow logo, ATI, the ATI logo, AMD Athlon, Radeon and combinations thereof are trademarks of Advanced Micro Devices, Inc.
DivX is a registered trademark of DivX, Inc., in the USA and other countries. All other trademarks, logos and copyrights are the property of their respective owners.