Change Thumbnail Youtube
A short guide about new Mod Manager and the Steam Workshop functionality. So, If you want to upload your mod to Steam Workshop, you will need: Mod folder in the Cossacks 3/mods/ directory.; A thumbnail (logo) in.jpg or.png any size (But I recommend 900x900). I have used the Stellaris launcher to add a mod to the Steam workshop for the game of the same name, but after doing so, it appears with a blank thumbnail: Going from the steam side of things, you can manually upload an image, but there doesn't seem to be an option to select it as the thumbnail: I can't for the life of me seem to find anywhere.
. 0 = public. 1 = friends only. 2 = private.Title is the name you want your mod to have on the steam workshop, make sure to name it something concise that clearly describes what your mod does.Description is where you lay out more details about your mod or add some creative text. Feel free to be as detailed or brief as you like.PublishedFileId - If this isn’t your first mod you may have another field called “publishedfileid”.
It is automatically updated by SteamCmd. Make sure to clear this entire line before uploading a new mod.Update and run the workshopupload.bat file.
You may be prompted to enter a steam validation code. This will be sent to the email address associated with your steam account. Running Steamcmd.exe will log you out of the Steam client, this may not immediately be clear from the interface, but is reflected in your friends list. You’ll need to log back in to steam after running this batch file. The batch file will attempt to display your new mod in both the Steam client and a web browser (unfortunately, SteamCmd will probably log you out of the Steam client and you’ll probably need to be logged into your Steam account on your browser to see the Workshop item page).Viola! Your new mod is now published on SteamWorks! Common upload issues.
Steam Kerbal Workshop Change Thumbnail
Your preview image (PreviewFile) is too large. It must be less than 1MB.
You failed to remove the PublishedFileId line before uploading a new mod (after you’ve already uploaded one). You haven’t entered the proper credentials in the workshopupload.bat file (username and password) - sometimes the password needs to be in the.bat file for it to work correctly rather than allowing SteamCmd to ask you.
Steam Thumbnail Size
The Steam account you’re using to upload doesn’t actually own the game. To ensure that the account is tied to the game, be sure to run the game at least once with your uploading Steam account. If you’re working on several mods at once you may want to create copies of the batch and vdf files to preserve your PublishedFileId for later updates.