At the higher end of the medium class, the Dervish is a highly mobile fire support. Commissioned in by the, the Dervish has a maximum speed of 86.4 km/h, letting it keep up with and support most -era medium and light models. Five also gives the 'Mech a jumping capability of one hundred and fifty meters, allowing it to move through rough terrain with ease; these were originally an afterthought in the design but have proven their worth.
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While regarded by some as a poor man's, the Dervish's speed and weaponry nevertheless allow it to provide quick fire support and free larger 'Mechs for other duties. The design's major flaws are its armoring which, while sufficient to handle small and medium weapons, is inadequate against heavier firepower and its lack of hand actuators.The Dervish was among the first 'Mechs mass-produced by the and has served as a workhorse for their armies since its introduction. It was eventually commissioned into the during the, with the providing funds to allow their original model Dervishes be upgraded to the DV-6M standard in. Its service in the SLDF ensured the widespread proliferation of the design; even missions into the have found examples of original-model Dervishes among the forces of. Over the course of the Succession Wars however the 'Mech's numbers decreased due to loss or lack of parts, and all but one of Achernar's factories was destroyed.
Though it could still be found throughout the by the end of the, only the maintained production of the venerable design.The 'Mech remained one of the Suns' most common medium-weight machines, being particularly popular with the, and was earmarked for use by several newly-forming after the. However interest in the design began to wane in later years, and while the 7D refit of with its use of generated higher sales Achernar was forced to heavily lobby House Davion to keep buying them. Ironically the run-up to the and the conflict itself was enough to increase demand and prevent the company from re-tooling its Dervish lines. In the wake of the civil war the Federated Suns continued purchasing upgraded Dervishes while the adopted the. Older models can be found in militia and reserve units in other armies, while small mercenary outfits have found the 'Mech to be durable and easy to maintain.During the a number of manufacturers began manufacturing ' 'Mechs using details of the original production standard of Primitive 'Mech designs; one of the designs that was reintroduced to service as a part of this RetroTech manufacturing production was the original Dervish, with companies such as of producing Primitive Dervishes; production at some sites continued beyond.
The Dervish carries as its main weapons two launchers. These missile launchers give the Dervish the long-range capability needed to provide fire support to friendly units and are safely embedded in the torso as opposed to the exposed launchers on other 'Mechs. A ton of ammunition per launcher provides sufficient endurance for any but the most prolonged battles. For close combat, the Dervish carries two launchers and two ChisComp 39.
The SRM launchers are completely self-contained within the forearms, allowing them to be aimed quickly, and fed by a ton of ammunition each. The lasers are placed just above the launchers and ensure the 'Mech is still capable of fighting should it run out of missiles. The Dervish is capable of jumping 150 meters and is protected by seven and a half tons of armor. DV-1S The original version of the Dervish that was produced in 2520 was not up to the same standards as contemporary designs.
The use of comparatively 'primitive' parts resulted in a heavier cockpit, engine, and less efficient armor. Consequently, the 1S had a top speed of 64 km/h and could only jump ninety meters.
While the missile launchers were the same as the 6M, it did not have that version's lasers. 1S variants continued to exist in militias, but were raided for parts during the. It was not intended for front line use, but for Militia units. Though there were few, if any, remaining by the end of the 2990s, they once again began to be produced on low-tech worlds during the due to that conflict's disruption of supply lines.
BV (2.0) = 858. DV-6Md This era variant uses an, twelve single heat sinks, and upgrades the LRM-10s to. Three tons of ammunition are in a protected torso bin. DV-6Mr A field expedient refit, this -era upgrade introduced in takes a standard DV-6M and replaces the SRM launchers with. The heat sinks are traded for double strength models. BV (2.0) = 1,347.
DV-7D The 7D Dervish is a upgrade of the design using technology. The 'Mech is built with an chassis and also uses eight tons of armor with for protection against ammunition explosions.
With the saved weight, the SRM-2s have been upgraded to and the 'Mech uses. This variant was first produced by Achernar BattleMechs on.
BV (1.0) = 1,328, BV (2.0) = 1,412. DV-8D The 8D Dervish utilizes some of the newest technologies available at the time of the variant's introduction in. The 'Mech is built with an Endo Steel chassis and is powered by an. It also carries two more tons of armor than the 6M model. The weapons carried by the 8D are two launchers with an fire control system, while the SRM launchers and medium lasers were removed for four. BV (1.0) = 1,415, BV (2.0) = 1,765.
DV-9D This upgrade of the -8D introduced in removes the missile launchers and replaces them with four with five tons of ammunition to provide flexibility in the usage of munitions. The saved tonnage was used to add an additional, though the heat management system can be quickly overtaxed at short range. Eleven and a half tons of armor improves the 'Mech's durability and a was added to aid the accuracy of the lasers.
BV (2.0) = 1,518. DV-8D2 Dervish 'Lightbringer' The Dervish Lightbringer is a heavily customized 'Mech designed for close combat in the arenas. A deadly close-in fighter, the Lightbringer has recently been seen fighting in grudge matches across the. After removing the standard armament and jump jets from a DV-8D, Nikos Matapoulous installed eight in the legs and torso, and each arm is now equipped with a pair of and a. A helmet of, arranged in a crown, protects the 'Mech's head from melee attacks, and a pair of helps shed the massive heat load from the Lightbringer's arsenal.
BV (2.0) = 1,658. DV-6M Dervish 'Mauck' The customized 'Mech of fierce warrior Ukla Mauck, Mauck stripped the missile launchers from his 'Mech and replaced them with a trio of. The further addition of makes Mauck's nearly 200-year old Dervish a terror in close-range combat.Apocryphal Variants. Apocryphal Content StartsThe information after this notice comes from apocryphal sources; the of such information is uncertain.Please view the reference page for information regarding their canonicity.From:. DV-7P A PGI invented variant, the 7P is a Boat, carrying an and MRM-10 in each arm, supported by a Medium Laser in each arm and side torso.
Such a heavy loadout while retaining the Dervish's usual seven and half tons of armor and five jump jets is made possible with an 275 rated extralight engine and Endo Steel frame. The 7P is fitted with ten double heat sinks and carries a combined four tons of MRM reloads. DV-FR Frenzy MechWarrior Online's Dervish, the Frenzy is built around an 275-rated extralight engine and an Endo Steel frame, carrying an in each arm in support of in each side torso. Clad in seven and half tons of standard armor and fitted with five jump jets and ten double heat sinks, the Frenzy carries two tons each of LRM and SRM missile reloads. ↑ Technical Readout: 3039, pp.
140-141. ↑ Technical Readout: 3025, p. 62. Jihad Secrets: the Blake Documents, p. 151. Era Digest: Age of War, p.
11. ↑ Jihad Secrets: The Blake Documents, p. 151, 'DV-1S 'Primitive' Dervish'.
↑ Technical Readout: 3025 Revised, p. 64. ↑ Technical Readout: 3050, p. 126. ↑ Technical Readout: 3050 Revised, p.
116-117. ↑ Technical Readout: 3050 Upgrade, p. 62. ↑ Objectives: Draconis Combine, p. 34, 'Sword of the Prophet Enterprises'. ↑ Objectives: Draconis Combine, p. 4, 'State of the Industry at a Glance (Dec 3079)'.
Introductory Record Sheets, p. 15. ↑ Experimental Technical Readout: Primitives, Volume 3, p.
5. Era Report: 2750, p. 129. Technical Readout: 3085, p. 190. Record Sheets: 3085 Unabridged — Old is the New New, p. 83.
↑ Technical Readout: 3050 Upgrade, pp. 62-63. Record Sheets: 3050 Upgrade (Inner Sphere), p.
114. ↑ Combat Operations, p. 127. Record Sheets: 3050 Upgrade (Inner Sphere), p. 115.
Record Sheets: Upgrades, p. 95. Record Sheets: 3050 Upgrades (Inner Sphere), p. 116. Experimental Technical Readout: Pirates, p. 6. ↑ MechWarrior Online Dervish Sale Page.
Contents.Description The Snub-Nose PPC is to a as a sawed-off shotgun is to a shotgun. Rediscovered by the from a Star League concept that didn't take off at the time, this version of the PPC is slightly lighter than a standard PPC, but its energy discharge trails off considerably faster, leading to shorter range and reduced damage capacity over range.
An interesting side benefit is the dramatically increased short range factor, longer than almost any other weapon.Models BrandPlanetCompanyCeres Arms ThrasherUnknownDonalUnknownUnknownFusigon SmarttoothHound’s-toothJohnston Wide-BeamUnknownLord's Light 5Magna FlarestarUnknownUnknownParti-KillUnknownUnknownNotes. The Snub-Nose PPC was reportedly designed and distributed by the to the during the reign of.References.