The United States is an emergent faction in Empire: Total War. This faction can only be unlocked in the Grand Campaign upon completion of the Road to Independence campaign. Contentsshow Description The United States of America is a nation forged in the fires of revolution and rebellion.
I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. DarthMod Empire v8.0 Platinum'The Changelog of a 13GB mod' Battles GameplayFinally the BAI has become better than the average human player. The quest has ended. New formations make the BAI far more effective, especially in defense.
Several adjustments to formations and other settings make the BAI to line up better, generally to behave much more efficiently and be more challenging. You should now notice increased difficulty even in custom battles.
The New formations make the BAI to form also double or triple lines when needed, which is necessary when it commands a. 40 Unit army. The new feature of DarthMod Empire (read below). Much better melee mechanics resulting to more violent hand to hand battles and animations. Changes in unit movement and physics mechanics together with other settings provide much more dynamic melee, ferocious and violent, as realism requests. By improving a lot the melee and animation mechanics units become much more agile when fighting and also the BAI is benefited by being more responsive.
Unit speeds and responses superbly balanced not only for more violent melees and better timed volleys but also for much less Siege Lag. Melee penetration increased to the extreme cinematic effect. Unit Vertical rank space increased to proper levels (Maybe it contributed to the Fort Lag). Several improvements to projectile physics and trajectories.
New features in word 2013. Morale more dynamic (Units are affected more from musketing and cannon fire but do not shutter and can regroup). Native American morale increased for balance. Some repairs in the formations in the off sets to achieve even better BAI.
Tweaked firing range for straighter AI musket lines and better Cavalry attacks. A small fatigue error penalty in naval battles is fixed. BAI should form better musket lines and be much less hesitant.
Ships firepower and accuracy fine tuned and corrected in some cases (for example 2nd rate was showing less firepower than 3rd rate). This patch comes with an automated installer,fixes many DME Launcher issues and enhances the gameplay.Download mirrorsIt is save game compatible (you have to set the launcher to the previous campaign state to load successfully a campaign)although the new CAI changes may affect undesirably your ongoing campaign.In any case it is advised to upgrade DarthMod Empire with this patch.Please read and follow the below installation instructions.Installation instructionsStep 1You have to have installed the Full Version of DarthMod Empire v8.0. Find all download mirrors here:.Step 2Open the Launcher and do Settings-Enable Restore Mode-Close Launcher-Select 'Vanilla Ready' It is necessary to do this so to be sure that all the gameplay files get updated correctly. (If you have previously installed Beta Update 20+ you do not need to do this procedure).Step 3Run the Patch installer and follow the instructions (they are similar to the installer of the full version).You can now play DarthMod Empire as previously with all the newest enhancements and fixes by using the launcher and re-applying your preferred settings.What it includes.
Different mass settings for even more realistic melees. Better musket accuracy balance.
Muskets are now more lethal at close range. Dagestan overprotectorship bug should now be toned down significantly or completely fixed. (Needs a new campaign to test). Generally the region trades should be much less. The AI should attack/defend/make musket lines more effectively. Morale tweaks. Morale much more dynamic.
Combat animation mechanics tweaks. The melees should now be much more brutal and good looking. Some Unit Balance costs/stats changes (corrected some old vanilla clone units like the Cuirassiers that were exactly the same for French and for all other nations). Major CAI tweaks & improvements. CAI should repair ships more frequently and all issues that have been reported have been addressed (Needs testing). Now also tries to disband unnecessary units.
The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is it’s natural manure. Thomas JeffersonWhat better a way to celebrate Independence Day than lead a young United States to victory in?
Loading the game up for the first time in a while, I chose to play as the United States in a Grand Campaign of Empire: Total War, which can be unlocked at the end of Episode III in the Road to Independence campaign line. Post-Independence United States' Grand Campaign We don't negotiate with Berber pirates.
Especially when they demand 5400 gold.In the United States' campaign at the conclusion of the Road to Independence, you start out as a young United States. Off the bat, you're at war with the Barbary States, an accurate reflection of history (the U.S. Actually fought the Berber states at the start of the 19th Century due to their piracy of U.S. Vessels.) By the way - historically, the United States won the First Barbary War after a successful blockade, several of naval victories, and the landing of the United States' first marines in the shores of Tripoli, where the United States flag was raised in victory for the first time over foreign soil. (If you'd like to read more, ). You know, the second line of the Marines Hymn references the first marines landing on the shores of Tripoli. (Although here we ended up landing off Algeria.)In my alternate history of the Barbary Wars, a small force led by veteran American Revolutionary War General Nathanael Greene embarked on the USS Constitution for Algeria, the location of one of the two Barbary States' centers in Africa.My strategy was to completely eliminate the Berbers with surgical strikes on their region capitals (in Algiers and Tripoli) with Nathanael Greene's strike force.
Although outnumbered, the experience of Nathanael Greene and his forces as well as their longer ranged weaponry gave them an edge.Choosing to fight out the battle as my first tactical-level experience in Empire: Total War for a long time, I remembered how fun it was to control lines of troops and cavalry in battle.Algiers was not well defended, and Natahnael Greene defeated the army of its commander, Barbur Akil. Wait, why am I playing this, again? (The Drawback of E:TW)Playing through the Grand Campaign turn-by-turn, I realized what deterred me from Empire: Total War when I first played it years ago - the excruciatingly slow loading times between turns. I figure this had something to with how the major/minor AI nation code was written for the Grand Campaigns, which were extremely large in scale considering they included not only Europe, but also the Americas and India. Even with a competent Intel i5 CPU, the times between my turns waiting for the AI nations to complete theirs was kind of hard to sit through. This is probably why I barely examined Empire: Total War after exhausting it for the first time after its release. Pressing on past Painfully Slow Turns.
The Conclusion of the Barbary WarsFrom Nathanael Greene's success at Algeria, I decided to finish the fight and take the fight to the Berber's last bastion at Tripoli. That got kind of gnarly, since it required a frontal assault on a walled fortification. In the end, the U.S. Infantry, with their superior experience and equipment, managed to successfully scale the walls, defeat the Berber infantry defending them, and open the gates for a cavalry charge.
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Nathanael Greene died heroically leading the charge, however. Eventually, the enemy commander's cavalry was forced to the fight, but by then I had already positioned riflemen to pick them off. It's a great moment when you manage to take potshots against enemy cavalry.Eventually, the remaining United States forces lived up to history and planted their flag on foreign soil for the first time of this United States' now not-so-alternate history, eliminating the Barbary States. (In actual history, however, that wasn't the last time the Berbers were a problem.). Some Post-War Diplomacy Tips for Total War players out there!As a young, protestant United States, there's no way in hell you can expect to hold the formerly Barber regions in Africa. In general, for any nation, it is difficult to hold regions an ocean away from your capital (.cough.
Pre-Revolutionary War Great Britain.cough.), so learning from the mistakes of our predecessors, the African regions were given away for trade agreements with other European nations. King George III, still reeling from his defeat at the hands of the U.S. During the Revolutionary War, was reluctant to trade with the U.S., even after being given Algeria.And so my young United States, enjoying newly found trade through selling its spoils of war, unwittingly started the Scramble for Africa almost a century too early. Or is it?!Coming out of winning the Barbary Wars, I felt invigorated to declare war against the Iroquois Confederacy. Unfortunately, I was not invigorated to sit through any more of the slow turns of Empire: Total War's Grand Campaign for today.
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Should Empire: Total War be Revisited?Honestly, as amazing of a total war game Empire was when it was released, I feel like Napoleon: Total War worked out the kinks with regards to the slow campaign turn load times I experienced with Empire.