Dragon Age Redesigned (not recommended on a first run) Improved Atmosphere (not recommended on a first run) PT's Vibrant Colors More Hairstyles Tucked Hair (Was needed for Dragon Age Redesigned if 'aestethics version' is chosen). No Helmet Hack (because they are ugly. Especially mage caps, light armors and the winged helmets) Golden Egg (many moneys!!
- Dragon Age Origins Mod Advanced Tactics
- Dragon Age Origins Combat Tweaks Download
- Dragon Age Origins Combat Tweaks 10
Im not expert since im pretty bad at dragon age myself but the combat is based nearly entirely on stats. You don't dodge attacks by moving out of the way or block attacks by pressing a button to raise your shield.It's based around building a party with good stats that work well together and then during the battle positioning yourself correctly and prioritizing enemies and such.
You usually want to get someone who can tank damage followed by someone who can deal damage with someone who can then heal your team and so on. Abilities are your best friend. Actually they're the only way you can win combat. In Dragon Age, you have limited stamina and mana to use your abilities. In Knights you have an infinite pool for weapon abilities, but limited amount of mana for force powers.So all you can do is pretty much learn how to use these abilities and make the best of use to them. I'd suggest heading to the Mage's Tower quickly in Dragon Age if you're having trouble.
The most powerful healer in the game is there.Edit: Forgot about stats as well, read the above poster's post for that. 1 - Send in your tankiest characters.2 - Wait for enemies to bunch up around them.3 - Pause game.4 - While paused, carefully cast AoE spells to hit maximum amount of enemies while avoiding friendly fire.5 - Finish off survivors with rogue/fighter abilities.6 - Profit.Crowd control is king. Go for spells and abilities that stun/freeze/sleep/paralyse etc.Prioritize enemy casters. They'll fuck you up if you don't shut them down immediately.Lastly, best tip I can give is to get a mage with the spell 'Cone of Cold' (or cone of frost or cone of ice, or whatever it's called) as soon as possible. Cast that on large groups of enemies, then follow up with rogue/fighter abilities that give guaranteed critical hits. Crits on frozen enemies are insta-kills.
That combo will finish most fights before they begin. I just don't get it. I can't get very far in Dragon Age Origins or KOTOR 1 for that matter.
People say hard mode is too easy and I'm getting crushed on normal. I tried to find a guide online but came up empty. I click, I wait, I see my character get hit a million times, I die.
I even try to move out of the way of a telegraphed attack but since the game is based on a dice roll it already registered as 'hit' so I still get hit. Help pleaseboth dragon age and KOTOR are really turn based combat pretending to be real time.
So don't just click attack and wait. And don't bother too much with dodging (if I remember right in some instances it can be useful but usually movement mostly just effects who's in your range and what enemies are in range of you).so constantly use monitor and balance your spells/special abilities, and yeah it's a good idea to constantly pause in order to set this stuff up. Well, the quickest way to understand it the combat in Dragon Age (and KotOR) is to understand that it's D&D-lite.There's no point in trying to manually dodge melee attacks, and there's no shame in turning down the difficulty (I had to go down to the lowest difficulty for some of the blood mage encounters in Dragon Age: Origins).Sword-and-board warriors are good for tanking damage, warriors wielding two-handed weapons, archers, and rogues are good for dealing out damage. Mages are the most unique class, and require a lot of micromanagement; Whereas with melee attackers you can usually position them around enemies and let them go wild, using a mage as your main character will require you to pay a lot of attention to positioning, as a lot of their spells will do area-of-effect damage and it can impact your party members. And you almost never want a mage to be in melee range with enemies, because they're too susceptible to damage.Rogues do best when they can get behind enemies as well, so if you have a party with a good bulky character (like Alistair, or Generic McSoontobedead if you're still in the origin story part), make sure they go in and start attracting attention first.
It takes a few levels for warriors to get the abilities that actually draw enemy aggro, but early-game sending them in first is generally fairly reliable.Archers (rogues or warriors can specialize as an archer) are incredibly boring, just as it happens. They're not really interesting or fun to play until the expansion, Awakening. You can't physically dodge attacks or anything like that, they're both turn based games that just happen to run in pause-able real time.KOTOR is incredibly unbalanced, so if you focus your character on either pure force powers or pure melee combat you basically become an unstoppable god. My preference is to slaughter entire rooms in seconds with force lightning, and dealing with any boss in the entire game by force choking them twice (it takes half of an enemy's health pool each time, no matter how large that health pool is). You'll have to be unrepentantly evil to make this strategy cost-effective of course, but playing a good guy in KOTOR is playing it wrong. Seriously, the evil options are too deliciously satisfying to ignore, and the good options are too mind-numbingly bland to endure.As for Dragon Age, you may have to employ some tactics, at least at first. Make sure you have at least one tank (probably one-handed/shield user), one DPS (can be anything, I like two handed melee users) and one mage with heal spells.
The tank runs in while activating all of his defense/taunt abilities, the mage heals him whenever necessary, and anyone else beats the crap out of the bad guys using whatever damage powers they have. The combat in that game only gets easier as it goes along by the way, so don't worry too much if you die a lot at first. Oh yeah, and always immediately kill or stun enemy mages or they'll wipe out your entire party with one shot. Get 1 Tank, 1 Rogue (I like them as archers) and 2 mages.The Mages you go one towards heal and other usefull spells, i useually get them some stunning spells too, the AOE one is fantastic.The second one you train towards dps, meaning all kinds of elemental magic.Usually the combat goes this way.Tank moves in and uses aggro spell.All enemies attack Tank.Once all Enemies are in one place, the mages stun/freeze them with AOE spells.Knock out some damage with your troops, heal when necessary. Win.Also play the pc version, i didn't play it, but i hear the console version is crap and your pc should be able to handle the game, it's not too demanding. I found the combat in DA:O pretty ridiculously easy, even on the highest difficulty. But I was admittedly using a pretty cheesy strategy.I spec'd Alistair to be a pure tank.
I'd have him run into an area full of enemies and activate an AoE taunt to draw their attention.Then I'd use the Mage spell 'Force Field' on Alistair, making him temporarily invulnerable to all damage (though incapable of moving or attacking). With Alistair invulnerable and the mass of enemies clustered around him flailing uselessly at the Force Field, I'm now free to have the rest of my party AoE nuke all of the enemies back to the stone age (the Force Field on Alistair protecting him from friendly fire as well).My party was Alistair (pure tank), Wynne (Healer/DPS), Morrigan (Healer/DPS), Mage Player Character (Healer/DPS).For large boss-type single targets where my AoE nuking strategy wouldn't work particularly well, I went for an even cheesier strategy. First I'd send Alistair into a corner and forget about him.
Then I'd have my three Mages spread out and start attacking the boss. When the boss focuses on one Mage, I'd have one of the others cast Force Field on it to make it invulnerable, then I'd continue DPSing with the other two Mages until one of them pulls aggro. When the boss turns its attention to the second Mage I'd have the third Mage cast Force Field on it, and continue DPSing the boss along with the first Mage which is now free of its Force Field. I'd repeat this strategy until the boss is dead.Worked every time.
I managed to get past most encounters, bosses included, without taking any damage at all.EDIT:Oh, also. Combos are pretty sweet.Petrify (or anything that freezes) + Crushing Prison = Shattered mobs.With three Mages I could usually Shatter whole spawns without even having to fight anything.
You don't say what class you're playing but general advice (assuming your PC is neither healer nor tank):- Lower difficulty to start so it's a bit more forgiving.- Ignore Morrigan's shapeshifting tree entirely and branch her into heals, support or damage (if you do Mage Tower first, ignore heals).- Take Alistair straight down sword and shield route.It definitely helps to have a sorta MMO mindset in terms of party config. You want will want a tank (yourself or Alistair) and a healer (yourself, Morrigan or Wynne). The other two spots can pretty much be anything as long as it can dish out damage, but a little utility gives you many tactical options.The pause button is your friend.
Don't be afraid to pause at any time, reposition characters, use abilities like taunt, heal, etc. And ensure you're attacking the right target.If you're playing a damage-dealing mage, make sure to make use of the freeze and CC abilities as well. You can 'outsource' that to a healer, but the healer should just have a large mana pool, some useful toggles and save the rest for healing.
A DPS/Utility mage is very powerful to complement a melee or even a ranged thief.In short, be aware of your characters abilities' (cones, aoes, friendly fire, etc), their positions (relative to monsters) and the group that you're fighting (f.ex take out mages/weakest first, tank taunts toughest monster, etc). A big help I found was to delve into the Tactics screen for each character, to tailor how they respond in a situation and when they will use a ability.For example with your healers, Morrigan and Wynne, it is a good idea to set them to heal your party members when they reach 50 or 25 percent health. However you also have to put that at the top of the tactics list, they tend to look at what to do in order.in the end the main game has no achievements for difficultly, so turn it down until you are happy with the controls. GT GD NUB!Are words I won't say, all I can do is repeat the advice of everyone else, these aren't games about dodging telegraphed attacks, these are games won and lost on stuns, status effects and having the right characters in the right place. I just don't get it. I can't get very far in Dragon Age Origins or KOTOR 1 for that matter.
People say hard mode is too easy and I'm getting crushed on normal. I tried to find a guide online but came up empty. I click, I wait, I see my character get hit a million times, I die. I even try to move out of the way of a telegraphed attack but since the game is based on a dice roll it already registered as 'hit' so I still get hit.
Help pleaseWell I can tell you that - for Dragon Age Origins anyway, I know nothing of KOTOR - if you're playing on a console, set it to Casual your first few go-rounds and if you feel frisky after that, go ahead and play on Normal, but you've got to be a button pushing demigod to do much better than that. The play is made for PC and ported to console and you get a LOT more control on the PC to play the harder difficulties with proficiency than a controller is going to offer you. As noted, Dragon Age: Origins and Kotor are descendants of pen and paper RPGs. They aren't about real time reactions at all, rather, they center on character builds and proper use of abilities.
If that's not your cup of tea, you probably won't enjoy them too much. The stories are decent IMO, if you like the Bioware template.Some specific advice for Dragon Age:Go straight to the Mage Tower after leaving Lothering to pick up Wynne, the game's best and for the most part only primary healer, with the exception of a PC Mage. Morrigan can and should be built for support heals to supplement her damage/CC, but even so, it takes time to get her going. Incidentally, if you bring Morrigan to the Mage Tower, DO NOT listen to her advice upon immediately entering. It will result in not getting Wynne.Positioning is important only so far as you can attack the enemies you need to, hit them in the back if not tanking, not get hit in the back yourself (unless you have abilities to negate back hits), and avoid getting hit with your own or enemy AOEs in a clump.Tanks: Whether Alistair or the PC you need a 1handed and shield warrior unless you are trying to get very creative (Mages can also tank with proper specialization, but that is probably not a good idea starting out.)The trick with Warrior tanks is in assigning attributes (STR, DEX, CON) properly. It would stand to reason CON would be the best tank stat but it's really a distant third, all it really does is provide a relatively small health boost.
DEX you will need to purchase certain tank skills (plan ahead). STR is, atypically, also a mitigation stat, because armor upgrades require higher strength to wear, and the strength required ramps up quickly (DA: O isn't very well balanced, but that's part of it's throwback charm). In order to keep pace, it takes at least 2 points of strength per level early on. When leveling up I usually alternate between STR, STR, DEX and STR, STR, CON, or maybe even STR, STR, STR if I have fallen behind the curve. Getting stuck in terrible armor can practically scrap a playthrough.
Other classes also have some rather unforgiving stat optimizations strategies, but the builds are more intuitive.Or if you understandably do not want to do research to play video games, just turn down the difficulty. I found it easy for the most part (some fights are still hard) but then I play party based rpgs all the time.
Most people who say it is probably played many of the old rpgs.I'm bad at giving advice but for DA:O have a tank (probably Alister or your PC) and keep them in the front.Use choke points and CC's or the already mentioned forcefield cheese to rain down AOE death with your mage. You're bad and you should feel bad, kiddo! It's people like you who are turning every darn videogame ever into an easy actio-packed hack and slash with no thinking and little difficulty./rant over - don't get offended, I'm kiddin':P Yeah, I'm wildly assuming you're perhaps too young to have played the classic rpg style, so here's my tips: DA:O plays the old school way, which means it's all about strategy and planning.
Keep pressing that pause button every time in battle, and plan each single character's next skill or move.Imagine DA:O to be a lot like a game of chess. Except you must also decide what pieces to put on the board (namely which characters and what skills). People have covered a lot of the advice I'd give for Dragon Age, so I'll just add a few extra tips:- Spend some time setting up your party members' tactics, especially where healing (both through using potions/poultices and actual healing spells) and supporting injured characters are concerned. This will free you up to focus on the specifics of the fight at hand.
I think a lot of people ignore the tactics slots altogether, but honestly if you get it right it helps massively.- Poultices. Make poultices. Harvest all the herbs. Stockpile the damn things.- Have Wynne in your party at all times. She's the best healer in the game and is particularly important if you play a tank-type character, like I do.- Basic stuff, but rogues are squishy. Really squishy. You'll always want one in your party, but make sure you pay attention to them in combat.
I like to set mine as archers and position them as far away as from the fighting as possible for this reason.- Regardless of what people say, some encounters are genuinely challenging. Don't be ashamed when you have to try them over and over again, or even turn down the difficulty.
Personally I didn't have too much trouble with the difficulty overall, but there were several boss fights that just floored me until I figured them out (.cough. Flemeth.cough.).
Divinity original sin 2 armor of frost. Once you do get there though, it's incredibly satisfying. The combat in DA:O is very, very stat based. To the point where things that give you stats are far more preferable than abilities. Passives and Sustained Modes are in, actually doing things is out (except Mages).
The has some good guides. I recommend giving the a good read, since a well made tank can make or break a party - and Alistair is basically pre-made to be a tank.Battle Tactics:- A good basic strategy is to have a rogue and a tank in your party at all times. Give the tank your heaviest armour, make sure they've got lots of health, and send them into the fight first. Then bring in the rogue, move around to behind all the enemies that are attacking your tank, and start backstabbing. If you've got a healing mage in your party, focus on keeping the tank alive. Otherwise, just feed poultices to your tank whenever their health starts approaching 50%.- Pause, issue orders, unpause, let a couple of seconds go by, pause again and assess.
This type of fighting can get very repetitive, but you'd be surprised how much the battlefield can change in the space of a couple of seconds. It's a good way of spotting any dangers early.- Get to the Circle Tower early in the plot.
There's an excellent healing mage available there. Otherwise pick a mage PC and pick healing spells (just be aware that you may end up sitting your PC at the back of the fighting and controlling your party members for most fights!)Stats and Abilities:- Abilities: Passive traits beat activated abilities every time. As a quick comparison - it's better to have a Warrior who can ignore flankers than to have a Warrior who is able to sometimes knock down an enemy. So if something gives you a passive trait, go for it. Otherwise, if it's a passive ability like Shield Wall, activate it as soon as you enter a new area, and leave it on for every single battle.- Stats: Oh my, the stats. Seriously, the stats in this game can be a nightmare.
Different party members require different stats for different roles. And there's relatively little explanation of what the stats mean.- Your tank is going to want primarily constitution, with some strength and dexterity. I'd recommend putting at least two points into constitution every time your tank levels up.
It won't let them avoid damage, but it will let them take more of it. Points in strength will let them equip better armour. Points in dexterity will help them block attacks more often.- Your mage is going to want a roughly 50-50 split between willpower and magic.
Magic improves their spells, willpower lets them cast spells more often.- Rogues need cunning and dexterity. Roughly 50-50. Cunning improves their backstabs and long range aim, dexterity improves their general attack and lets them dodge a lot.- DOG. Dog is a bit of a joke character, but with the right build he can be lethal. If you want to go for this, focus on constitution and strength, again roughly 50-50. Then go to his tactics menu and set him to attack anyone that uses a magic attack (the tactics interface can be a bit of a pain to use though).
He will charge across the battlefield and basically eat any enemy mages, especially if he gets the overwhelm ability. And trust me, not having to worry about mages is a blessing.
You cant move out of telegraphed attacks.2. Archers suck3. Mages are more suited as a support role. They have some sexy looking aoe, but its more likely to hurt you than help. There is a row in entropy (i think) thats really good.
It goes Mind Blast force field teleknetic weapons curshing prison. All of those abilities are good. Mind blast to aoe stun people attacking your mage, force field to stun an enemy spellcaster for a long time (makes them immune to damage though!) or to save one of your allies about to die, crushing prison can gib a spellcaster whilst keeping him stunned4. If you are using a duel wield rogue and are not actively controlling him/her, get the dual strike ability. This way you dont have to worry about positioning5. Sustained abilities are king, especially party wide buffs.
Flame weapons is one of the best ones early one. Mana potions are easy to create and find, so dont worry about chugging them (vendor in mage tower sells dust needed to make more).
Dragon Age Origins Mod Advanced Tactics
Haste is also pretty good, but requires a serious talent investment into mediocre abilities. Still, increased attack speed and double movement speed is nice (even just for walking around). Something to consider late game.
Frost weapons im not a fan of. Bard and champion also have nice party wide buffs.6. Protect your mage7. The early game is actually pretty hard as you have very limited tools whilst your enemies have access to their full arsenal.
Dragon Age Origins Combat Tweaks Download
The game gets easier as you progress. Even though i know what im doing, i was still getting killed left and right at the start. Now im near the end game and im an unstoppable juggernaut (arcane warrior ftw! I can tank better than a warrior, dps as well as a rogue, and have healing spells. I dont recommend doing this your first time playing as it requires some serious min maxing)8. Kill enemy spellcasters asap. They can one shot your party.9 ozzamar is probably the most difficult section, and it only gets more difficult as you level.
Mage tower is also difficult, but worth doing first as you get a lot of free stats out of it. Lots of good advice. I'll try hard not to repeat much of it, but inevitably I will anyway.Use Alistar as your main warrior (with Weapon + Shield obviously, pump stats into mainly Consitution with some strength)Don't use Sten, however I try he always falls over dead almost immediately. Same for Ogrhan, but I like him as a character so he gets a free pass.Don't use your Dog.Use Leiliana (sic?) with Duel Wield and Poisons.Use Wynne, get Group Heal and ReviveConsider using Morrigan, but don't invest in any Shapeshifting.(Thats 4 characters I've recommended, switch out whichever one matches the class your playing)Make sure you've always got lots of Healing Potions, Lyrium Potions and Injury Kits. Make sure you've got a reasonable selection of BombsWith your mages, I'd recommend getting the Stone magic. Once you have Petrify and Stone Fist you can freeze and then smash any low level mook the instant combat starts 90% of the time. If they petrify but don't shatter, get a Warrior or Rogue to use an ability that results in a Critical Hit and you can still shatter them.
Get Force Field (or better Crushing Prison) as well and you can take a second out of the fight. That'll level the odds for most fights straight away.
(If you have double mages you can take four out quickly)Take Flame Blast, Winter's Grasp and Lighting (i.e the first spells in each of the other elemental catagories) and you'll be able to do a fair amount of damage with mages without having to wait too long for cool down and can cycle between them chugging Lyrium for the tougher fights.If a character is getting hammered, make sure you are keeping their health up with both spells and healing potions.Heroic Defence can be useful for when you need Alistair to be a super tank (i.e. When fighting Dragons and other bosses).
Vulnerability hex can also be useful for some bosses (though some ignore it completely).
So I've tried to play through DA:O a lot of times over the past few years, but I never managed to get past the first few hours. Skip forward a few months, 'Oh, I don't know anything about this story/my character anymore, let's just start from the beginning'. This, several times.
And it just happened again. Thing is: I would really(!) like to play the whole trilogy (I own the games already anyway) from start to finish. I'm not(!) looking for a challenge at this point. I come for the story beats and of course I don't want the gameplay to be miserably boring, but the combat shouldn't be too challenging, it would just lead to me stopping playing at some point.So I turn to you, Giant Bomb Community, to ask the following hard-hitting questions which I'm sure have never(!) been asked before:. Is there an 'agreed upon' 'best' origin story (with regard to the impact it might have on the trilogy as a whole).
Which class would you recommend? (I'd normally go for Rogue, but I heard that mages are pretty good/overpowered in this game, so. Maybe?). Is playing on 'easy' too easy after having spent a few hours with the game or actually a viable option?Thanks for your answers in advance. By the way: You should be fully aware that your advice might lead to me starting the game from the beginning again, then playing a few hours again and then repeating my mistakes of the past and stopping to play for some reason until I have no clue what's what anymore.But maybe. Your answers will lead to me finally finishing DA:O and getting rid of it on my hard drive.
That would be nice! As far as the overall storyline I believe human fighter or rogue makes the most sense plot-wise for the main character. That being said I do really enjoy the mage class in terms of gameplay. They have a lot of options and you can't really go wrong with having 2 mages on your team if you want to use Morrigan or Wynn as well. It really doesn't matter though.
The game is easy enough on normal difficulty that all 3 classes are viable. Mages just happen to be stupidly broken with the right spells. Play whatever character you'd rather roleplay and whatever class you like the gameplay for. It's a long game so don't feel like you should pick something you might get tired of halfway through just cause the internet says it's good. I haven't played DA:O for a while, but if I'm not mistaken:.
Your choices in DA:O would have an impact on the trilogy as a whole, but I don't think your character/origin story really plays much into it. I think they're all great but my favorite origin story is the human noble one. I might go with a mage or healer, because if I remember correctly the best mage and healer you get as party members are really hard to keep happy if they're both always in your party. My suggestion if you don't want to have too much challenge with the combat is to play the second easiest difficulty, that way if you somehow do hit a difficulty wall you can temporarily lower it down another notch.
I had a lot of fun playing as an Elf Mage. Personally I liked the Dalish Elf and Dwarvish Noble origins for the stories. I thought the Mage origin was kinda boring.As far as classes go, Mages do get stupidly overpowered in the end-game, but you have to know which spells to pick, which you might not unless you're using a guide to play through the game. I tend to play as a rogue because then I can get into everything.I would also ask what system you're playing on? There are a couple of subtle differences between the PC and XBOX versions that make the PC version just a little bit more difficult.
The big one is that on the XBOX there's no cool down on your healing potions, while you need to wait like something like 5-10 seconds between them on the PC. Since the end-game magic healing doesn't scale particularly well, I tended to find it was better on the XBOX to just kinda forget about mage healing and craft my own potions, but your mileage may vary. Dwarf Commoner is the most interesting as far as I'm concerned. It's a fun start and it also sets up interesting perspective to what's going on with the Dwarves when you get there later. Human Noble is also good, and gives you a more personal connection to one of the villains, and lets you make some more dramatic choices in the endgame.
While any of the classes are totally viable, I like the Rogue because you can pick locks and your need for cunning means you also unlock all the dialogue options. Of course, the Mage.IS.
the most powerful class, it's just plain unbalanced in Origins, but don't feel that you have to do that. Everyone can win, and when you get to Awakening, pretty much everyone are walking gods. Dwarf Noble is also my favorite. I freaking loved dwarves in Origins.This. It makes for a very interesting story situation later in the game. Probably the most interesting overall, although the Dalish Elf line has major ties to an overall important story arc (I just think it turns out to be more of a nod than anything of substance, but then - like all origin stories - there are still some heavy ties to certain other plots in the Origins main story).My first character was a rogue, and while I think playing a mage ultimately turned out to be more fun, rogues are also totally viable beasts at dealing damage in melee. Not as boring to play as a sword-and-board while you're trying to get around to the backside of an enemy for maximum potency.
Mage is your best bet if you're thinking of this in a roleplay sense, as being a mage throughout the entire trilogy is pretty much being front and center at all of the reasons behind conflict in the Dragon Age universe. For added bonus, play as an Elf Mage so you can really be hated by the entirety of the world. For added, added bonus, play as a chaotic evil Elf Mage and side with Morrigan.However, no Origin story from DA:O matters in either DA2 or DA:I, because you are playing different characters in each, and outside of a brief cameo in DA:I you never hear from your DA:O character again. Dwarf Noble is also my favorite. I freaking loved dwarves in Origins.This. It makes for a very interesting story situation later in the game.
Probably the most interesting overall, although the Dalish Elf line has major ties to an overall important story arc (I just think it turns out to be more of a nod than anything of substance, but then - like all origin stories - there are still some heavy ties to certain other plots in the Origins main story).Dwarf Noble is the best one I think hands down. Like you say, because of how it ties back into the main plot. Human noble does in a pretty cool way too but not as well.Also, are you on PC? Because if you are, there are mods available that allow you to tweak some of the origin system, for example allowing you to be a mage in any other origin. So you could be a Dwarf Noble Origin but of the mage class.
Dragon Age Origins Combat Tweaks 10
I get why people want to be mage's in Dragon Age (especially Origins, which is thin on mages for your party). So if you want to have a pretty easy time, I'd say go mage, but god damn is the mage origin story just the most dull thing I've subjected myself to in that game. It may be because I've played a couple mage characters now, but it just doesn't have a whole lot going for it, and the fact that it's the same for both Elf and Human mages just makes it brutal for replaying. But mage is also kind of the most powerful class in the game, and can out warrior any of your warriors with ease.The Human Noble backstory had some good political intrigue stuff that the game was known for, and honestly it is probably the most relevant to the overall plot. Like, every backstory has its main plot call backs, but I feel that Human Noble is the only one that hooks directly into the main plot. Or at least it can, it depends on other factors.If you don't go mage, then you can't go wrong with rogue, but I mostly say that because I almost never wanted to actually bring any of the rogues with me, and you need at least one rogue to open stuff. If you remember liking any of the other rogues and really like bringing them along, then go ahead with warrior.